NAZARA - Nazara Technolo.
📢 Recent Corporate Announcements
Nazara Technologies has scheduled an EGM on May 01, 2026, to seek shareholder approval for a ₹500.01 crore fundraise through the issuance of 1.92 crore warrants at ₹260 each. The company is also seeking a significant increase in its investment and loan limits to ₹5,000 crores, indicating a massive war chest for future strategic acquisitions. Major allottees include Riambel Capital PCC and Plutus Investments, with 25% of the warrant price payable upfront. This move signals an aggressive expansion phase for the gaming and ad-tech major.
- Preferential issuance of 1,92,31,000 warrants at ₹260 each to raise approximately ₹500.01 crores
- Proposed increase in Section 186 limits for loans, guarantees, and investments up to ₹5,000 crores
- Riambel Capital PCC-RCC1 to be the largest allottee with an investment of ₹246.61 crores
- Warrant holders must pay 25% (₹65 per warrant) upfront, with the remaining 75% due within 18 months
- Plutus Investments and Holding Private Limited to be categorized as part of the promoter group post-allotment
Nazara Technologies Limited has announced a scheduled interaction with Dolat Capital on April 7, 2026. The meeting will be a physical one-on-one session held in Mumbai starting at 12:30 p.m. IST. As per the regulatory filing, the discussions will focus on information that is already in the public domain. Such meetings are standard practice for listed companies to maintain transparency and engagement with institutional investors.
- One-on-one physical meeting with Dolat Capital scheduled for April 7, 2026.
- The session is slated to begin at 12:30 p.m. IST in Mumbai.
- Discussions will be restricted to publicly available information per SEBI (LODR) guidelines.
Nazara Technologies has issued a correction regarding the date of its upcoming Extra-Ordinary General Meeting (EGM). The meeting, which is intended to seek shareholder approval for a previously announced preferential issue, will now be held on Friday, May 01, 2026, instead of the earlier date of April 30, 2026. This update follows the board's decision on March 30, 2026, to raise funds through a preferential allotment. All other details regarding the fundraise and the meeting agenda remain unchanged.
- EGM date changed from Thursday, April 30, 2026, to Friday, May 01, 2026
- Meeting is specifically for the approval of a Preferential Issue of shares
- Follows the board meeting outcome originally disclosed on March 30, 2026
- All other terms and conditions of the proposed fundraise remain the same
Nazara Technologies has informed the exchanges that its trading window for dealing in company securities will be closed starting April 1, 2026. This closure is in compliance with SEBI (Prohibition of Insider Trading) Regulations and applies to all designated persons and their relatives. The window will remain closed until 48 hours after the declaration of the audited financial results for the quarter and year ending March 31, 2026. The specific date for the board meeting to approve these results is yet to be announced.
- Trading window closure effective from Wednesday, April 1, 2026
- Closure covers the audited financial results for the quarter and year ending March 31, 2026
- Restriction remains in place until 48 hours post-result declaration
- Applies to all Connected/Designated Persons as per SEBI Insider Trading norms
Nazara Technologies has successfully completed the acquisition of the remaining 12.56% stake in its subsidiary, Next Wave Multimedia Private Limited. The company acquired 4,188 equity shares for a total consideration of INR 7.50 crore from the founding shareholders. With this transaction, Nazara's ownership in Next Wave has increased from 87.44% to 100%. Next Wave, known for the popular World Cricket Championship (WCC) franchise, is now a wholly-owned subsidiary of Nazara.
- Acquired 4,188 equity shares representing a 12.56% stake in Next Wave Multimedia.
- Total cash consideration paid for the acquisition is INR 7,50,08,955.
- Nazara's equity shareholding in Next Wave increased from 87.44% to 100%.
- Next Wave Multimedia has officially become a wholly-owned subsidiary of the company.
- The acquisition was executed pursuant to a Share Purchase Agreement dated May 24, 2024.
Nazara Technologies has completed the acquisition of the remaining 12.56% stake in its subsidiary, Next Wave Multimedia Private Limited. The company acquired 4,188 equity shares for a total consideration of INR 7.50 crore from the founding shareholders. Following this transaction, Nazara's ownership has increased from 87.44% to 100%, making Next Wave a wholly-owned subsidiary. This move consolidates Nazara's control over the popular 'World Cricket Championship' (WCC) mobile gaming franchise.
- Acquired 4,188 equity shares representing a 12.56% stake in Next Wave Multimedia
- Total cash consideration paid for the additional stake is INR 7,50,08,955
- Nazara's total ownership in the subsidiary increased from 87.44% to 100%
- Next Wave Multimedia is now a wholly-owned subsidiary of Nazara Technologies
Nazara Technologies has announced a significant fundraise of INR 500 crores through a preferential issue of warrants to institutional investors and the promoter group. The warrants are priced at INR 260 per share, which the company states is at a premium to the current market price, signaling strong investor confidence. The proceeds are primarily earmarked for strategic acquisitions, specifically the Bluetile and BestPlay transactions, and to scale AI-enabled gaming businesses. Participation from the promoter group, Plutus Investment and Holding, reinforces long-term alignment with the company's growth trajectory.
- Raising INR 500 crores through preferential issuance of warrants convertible to equity.
- Issue price fixed at INR 260 per share, representing a premium to the market price.
- Promoter group and FPIs like Riambel Capital PCC are among the key participants.
- Capital to fund strategic acquisitions including Bluetile and BestPlay transactions.
- Focus on accelerating growth in existing verticals and building AI-enabled gaming platforms.
Nazara Technologies has approved a significant fundraise of approximately ₹500.01 crore through the issuance of 1.92 crore convertible warrants on a preferential basis. The warrants are priced at ₹260 per unit and are convertible into equity shares within an 18-month period. Five investors are participating, with Riambel Capital PCC-RCC1 being the largest subscriber, set to increase its stake to 4.06% post-conversion. Additionally, the board approved a ₹4 crore unsecured loan to its wholly-owned subsidiary, Smaaash Entertainment, to support its operations.
- Approved issuance of 1,92,31,000 convertible warrants at ₹260 per warrant, aggregating to ₹500.01 crore.
- Warrants are convertible into equity shares of face value ₹2 each within a maximum tenure of 18 months.
- Major participants include Riambel Capital (94.85 lakh warrants) and S Gupta Family Investments (40 lakh warrants).
- Post-conversion of all warrants, the identified investor group will hold a 6.57% stake in the company.
- Sanctioned an unsecured loan of up to ₹4 crore for wholly-owned subsidiary Smaaash Entertainment Private Limited.
Nazara Technologies' wholly owned subsidiary, Paper Boat Apps Private Limited, has completed a significant internal capital restructuring through a bonus share issue. The subsidiary allotted 9,90,450 bonus equity shares to Nazara in a ratio of 93:1. Following this allotment, Nazara's total shareholding in Paper Boat Apps has increased to 10,01,100 equity shares. This move does not change the ownership structure, as Nazara continues to hold 100% of the subsidiary.
- Paper Boat Apps allotted 9,90,450 bonus equity shares of face value INR 10 each to Nazara Technologies.
- The bonus issue was executed in a ratio of 93:1 (93 new shares for every 1 existing share).
- Nazara's total aggregate holding in the subsidiary now stands at 10,01,100 equity shares.
- Nazara Technologies maintains its 100% ownership stake in Paper Boat Apps post-allotment.
Nazara Technologies has announced an analyst and investor conference call scheduled for March 19, 2026, at 12:00 PM IST. The primary purpose of the call is to provide an update on the acquisition of two entities: Bluetile Games S.L. and Bestplay Systems S.L. The meeting will feature top leadership, including Nazara's CEO Nitish Mittersain and Bluetile's CEO Raymond Stauffer. This follows a board meeting held on March 18, 2026, where the acquisition details were likely finalized.
- Conference call scheduled for March 19, 2026, to discuss strategic acquisitions.
- Focus on the acquisition of Bluetile Games S.L. and Bestplay Systems S.L.
- Key management participation including CEO Nitish Mittersain and Bluetile Founder Raymond Stauffer.
- The call follows the board meeting outcome from March 18, 2026, regarding these inorganic growth moves.
- Universal access numbers provided for global investors across Singapore, Hong Kong, UK, and USA.
Nazara Technologies is acquiring a 50% controlling stake in European gaming firms Bluetile and BestPlay for approximately INR 918 crores. The target companies reported a combined revenue of $153.6 million and EBITDA of $27.7 million for CY2025, indicating a strong margin profile. The deal includes a performance-linked earn-out of up to $98.2 million and an option to acquire the remaining 50% stake by 2028 at 6.6x EBITDA. This acquisition significantly expands Nazara's global footprint and integrates AI-driven development and distribution capabilities into its portfolio.
- Acquisition of 50% stake for $100.3 million (INR 918 Cr) with a path to 100% ownership by 2028.
- Target companies generated $153.6 million in revenue and $27.7 million in EBITDA for CY2025.
- Bluetile brings a massive user base of 375 million downloads and 22 million monthly active users (MAUs).
- Transaction includes performance-linked earn-outs estimated at $98.2 million (INR 898 Cr) for CY2027-2029.
- Strategic focus on AI-driven gaming development and rewarded engagement platforms to drive synergies.
Nazara Technologies is acquiring an initial 50% stake in Bluetile Games and Bestplay Systems for USD 100.3 million (~INR 918 Cr), with a path to 100% ownership by 2028. The target companies are highly profitable, reporting CY25 revenue of USD 153.6 million (~INR 1,405 Cr) and EBITDA of USD 27.7 million (~INR 254 Cr). The deal integrates AI-native game development and a proprietary rewards-based distribution network, significantly scaling Nazara's casual gaming vertical. The transaction includes performance-linked earn-outs of approximately USD 98.2 million based on CY27-29 targets to align founder incentives.
- Acquiring 50% stake for USD 100.3M (~INR 918 Cr) upfront, with remaining 50% at 6.6x EBITDA by 2028.
- Target companies delivered USD 153.6M revenue and USD 27.7M EBITDA in CY25 with 18% EBITDA margins.
- Bluetile portfolio includes 17 active games with 22 million Monthly Active Users (MAUs) and 375 million downloads.
- AI-native development platform enables 80% of backend code to be AI-generated, reducing development time by 50%.
- Performance-linked earn-outs of USD 98.2M (~INR 898 Cr) are contingent on achieving CY27-29 revenue and EBITDA targets.
Nazara Technologies, through its UK subsidiary, has approved the acquisition of a ~50% stake in two Spanish gaming entities, Bluetile Games and Bestplay Systems, for a total cash consideration of USD 100.3 million (~INR 918 crores). The target companies have demonstrated exceptional growth, with combined revenues surging from USD 50.1 million in CY23 to USD 153.6 million in CY25. The deal includes performance-linked earn-outs of approximately USD 98.2 million and a structured path to 100% ownership by 2028. Additionally, the board has proposed increasing the company's investment limits from INR 3,500 crores to INR 5,000 crores to support this and future expansions.
- Acquiring ~50% stake in Bluetile and Bestplay for USD 100.3 million (~INR 918 crores) in cash.
- Target companies' combined revenue grew from USD 50.1M in CY23 to USD 153.6M in CY25.
- Performance-linked earn-outs estimated at USD 98.2 million (~INR 898 crores) contingent on CY27-29 targets.
- Option to acquire remaining 50% stake by 2028 at a valuation of 6.6x trailing calendar year EBITDA.
- Board approved increasing Section 186 investment limits to INR 5,000 crores to facilitate growth.
Nazara Technologies has approved the grant of 5,66,463 employee stock options under its 2025 ESOP scheme to an eligible employee. The exercise price is set at Rs 264.80 per share, reflecting the market price as of February 27, 2026. The options carry a minimum vesting period of one year and an exercise window of five years post-vesting. This is a standard corporate procedure aimed at talent retention and aligning employee interests with long-term company performance.
- Grant of 5,66,463 stock options to be converted into equity shares of face value Rs 2 each
- Exercise price fixed at Rs 264.80 per option based on recent market closing price
- Minimum vesting period of 1 year required before options can be exercised
- Exercise period valid for up to 5 years from the date of vesting
- No lock-in period applies to the equity shares arising from the exercise of these options
Nazara Technologies Limited has announced two upcoming one-on-one physical meetings with institutional investors in Mumbai. The first meeting is scheduled with Ambit Institutional on March 2, 2026, at 11:00 a.m. IST. The second meeting is with PL Capital on March 6, 2026, at 03:00 p.m. IST. These meetings are part of the company's regular investor engagement and will be based on publicly available information.
- One-on-one physical meeting with Ambit Institutional on March 2, 2026, at 11:00 a.m. IST
- One-on-one physical meeting with PL Capital on March 6, 2026, at 03:00 p.m. IST
- Both meetings are scheduled to take place in Mumbai
- Discussions will be restricted to publicly available information as per SEBI regulations
Financial Performance
Revenue Growth by Segment
Nazara delivered H1 FY26 revenue of INR 1,025.2 Cr, up 80.2% YoY. The Core Gaming segment (Mobile, PC-Console, Offline) grew 159% YoY in H1 FY26. AdTech revenue grew 501% YoY in Q2 FY26 to INR 145.1 Cr, largely driven by the consolidation of Space and Time. Offline gaming (Smaaash) contributed INR 24 Cr in Q2 FY26 revenue.
Geographic Revenue Split
64% of gaming revenue is derived from premium high-ARPU markets, specifically the US and UK. This geographic focus provides a hedge against regional regulatory volatility in India and leverages higher monetization per user.
Profitability Margins
Core Gaming EBITDA margin stood at 23.2% for H1 FY26. Overall EBITDA for H1 FY26 was INR 109.4 Cr, up 118.5% YoY. However, Q2 FY26 PAT was negative INR 33.9 Cr due to a significant impairment of INR 914.7 Cr related to Real Money Gaming (RMG) investments.
EBITDA Margin
Overall EBITDA margin for Q2 FY26 was 11.8% (INR 62 Cr on INR 526.5 Cr revenue), representing a 146.4% YoY increase in absolute EBITDA. Core gaming margins are targeted to remain in the 20-25% range through improved user acquisition efficiencies and data analytics.
Capital Expenditure
Nazara raised INR 509.99 Cr through a preferential issue of 71,42,856 equity shares at INR 714 each in September 2025 to fund growth. Specific maintenance CapEx is not disclosed, but the company is aggressively investing in 'Centers of Excellence' for AI and growth.
Operational Drivers
Raw Materials
As a digital gaming company, 'raw materials' consist of Intellectual Property (IP) acquisition costs, software development talent, and user acquisition (UA) marketing spends. Marketing and compliance costs are noted as rising but managed through digital efficiencies.
Import Sources
Not applicable for a software/gaming entity; however, talent and IP are sourced globally, with a focus on UK-based publishing (Curve Games) and US-based studios (WildWorks).
Key Suppliers
Key partners include platform providers like Apple (App Store), Google (Play Store), Sony (PlayStation), and Valve (Steam) for distribution, and licensed IP partners like Bigg Boss.
Capacity Expansion
The offline gaming segment (Smaaash) expanded from 10 centers in February 2025 to 14 centers by September 2025. The company plans to scale this to 100 centers within the next two years to drive physical-to-digital synergies.
Raw Material Costs
User Acquisition (UA) and marketing costs are primary drivers. The company uses 'Centers of Excellence' to improve LTV/CAC ratios, aiming to keep margins stable at 20-25% despite rising compliance and IT costs.
Manufacturing Efficiency
Efficiency is measured by 'Cash Conversion'; Operating Cash Flow (pre-tax) for H1 FY26 was INR 71.5 Cr, up 170.8% YoY, demonstrating high conversion from EBITDA.
Logistics & Distribution
Distribution is primarily digital via global platforms. PC/Console publishing (Curve) achieved 1.25 million units for 'Human Fall Flat' in September 2025, up 25% YoY.
Strategic Growth
Expected Growth Rate
20-25%
Growth Strategy
Growth will be achieved by scaling 'Live Ops' to improve retention, expanding existing IPs like 'Animal Jam' onto new platforms like Roblox, and aggressive M&A, such as the acquisition of Smaaash from NCLT and the consolidation of Curve Games.
Products & Services
Mobile games (Animal Jam, Kiddopia), PC/Console games (Human Fall Flat, Wobbly Life), eSports events (Nodwin), AdTech services (Datawrkz), and physical entertainment centers (Smaaash).
Brand Portfolio
Animal Jam, Kiddopia, Nodwin Gaming, Smaaash, World Cricket Championship (WCC), Datawrkz, Curve Games, Human Fall Flat, Wobbly Life.
New Products/Services
Planned launch of 'Animal Jam' on Roblox and expansion of digital IPs into the Indian market using the 'Bigg Boss' license. Smaaash 2.0 is being developed to reimagine offline gaming centers.
Market Expansion
Expansion into Saudi Arabia and emerging markets for eSports, where the sector is performing 'phenomenally well' compared to the declining Western markets.
Strategic Alliances
Strategic investment from Sony (at a pre-money valuation of $349 million for Nodwin) and partnerships with IP owners for console publishing.
External Factors
Industry Trends
The industry is shifting from individual game launches to long-term franchise building across multiple platforms (Mobile, PC, Console, Offline). Mobile remains the largest segment at 55% of the global market.
Competitive Landscape
Competes with global mobile gaming studios and domestic RMG platforms, though it is pivoting away from RMG due to regulatory headwinds.
Competitive Moat
Moat is built on 25+ owned/licensed IPs and a diversified portfolio that provides stability. Shared 'Centers of Excellence' create operating leverage that competitors with single-studio models lack.
Macro Economic Sensitivity
Highly sensitive to digital consumption trends in the US and UK (64% of revenue) and regulatory shifts in the Indian gaming market.
Consumer Behavior
Shift toward multi-platform engagement (e.g., mobile users moving to Roblox) and recurring revenue models like subscriptions and seasonal passes.
Geopolitical Risks
The eSports segment is shifting focus to Saudi Arabia due to market death in the West, making the company sensitive to Middle Eastern economic and social policies.
Regulatory & Governance
Industry Regulations
New Indian regulations on skill-based real-money gaming (RMG) have significantly impacted valuations, leading to a INR 914.7 Cr impairment. Compliance costs are rising due to these evolving standards.
Legal Contingencies
The company acquired Smaaash through the National Company Law Tribunal (NCLT) process, which involves ongoing 'cleaning up' and optimization of the business.
Risk Analysis
Key Uncertainties
Regulatory uncertainty in the Indian RMG space (potential for further bans or tax changes) and the sustainability of eSports funding in Western markets (Freaks4U losses).
Geographic Concentration Risk
64% revenue concentration in US and UK markets makes the company vulnerable to economic downturns in those specific regions.
Third Party Dependencies
High dependency on Nodwin (now an associate) for eSports growth and on platform owners (Sony, Apple, Google) for game distribution.
Technology Obsolescence Risk
Risk of games losing popularity; mitigated by 'Live Ops' and expanding hit IPs like 'Wobbly Life' to new platforms like Switch 2.