OnMobile Global Limited (ONMOBILE)
₹60.85 +5.88% last close, 16 Oct
Q2 FY27 results
📅 Next results: 28 Oct 2026 (board meeting)OnMobile Global Limited's board meets on 28 Oct 2026 to consider its Q2 FY27 results (July-September 2026).
In its latest reported quarter, Q4 FY26, OnMobile Global's revenue was ₹128 Cr (-18.3% year on year, +176.9% on the previous quarter), and net profit ₹-37.0 Cr (a bigger loss than a year earlier); the operating margin was -32.9%.
| Q4 FY26 (₹ Cr) | Value | YoY vs Q4 FY25 | QoQ |
|---|---|---|---|
| Revenue | ₹128 | -18.3% | +176.9% |
| Operating profit | ₹-42.0 | to loss | to loss |
| Net profit | ₹-37.0 | loss widened | to loss |
| EPS (₹) | -3.44 | loss widened | to loss |
| Operating margin | -32.9% | — | — |
ONMOBILE delivery percentage
NSE end-of-day data for
On Fri, 16 Oct 2026, 52.06% of the ONMOBILE shares traded on NSE were taken to delivery, against the stock's own 20-session average of 50.81%. That is close to its usual level. It traded 4.3 times its average daily volume. It closed at a price band (circuit) on 3 sessions in about the last 20.
Delivery in the last 5 sessions: 43.2% · 55.6% · 54.3% · 50.2% · 52.1%
A description of what the exchange published, not a recommendation. Names such as "accumulation" or "long buildup" label a pattern in the numbers. How delivery is analysed
📢 Recent Corporate Announcements
OnMobile Global Limited has announced a retail distribution partnership with Poorvika to launch its ONMO+ Smart Console in physical stores. The product will be available across Poorvika's network of over 450 showrooms in Tamil Nadu, Karnataka, and Puducherry, as well as online. This marks an expansion beyond e-commerce (Flipkart) to provide an offline try-and-buy channel for OnMobile's cloud gaming proposition. Financial terms, volume commitments, and revenue expectations were not disclosed.
- Expands ONMO+ retail presence to over 450 Poorvika showrooms across South India
- Footprint spans Tamil Nadu, Karnataka, and Puducherry alongside poorvika.com
- Targets retail demonstration for cloud gaming across TVs, laptops, tablets, and smartphones
- Commercial deal value and expected revenue contribution are not disclosed
OnMobile Global Limited has received allegations from a former consultant regarding potential operational anomalies that could have legal or compliance implications. In response, the Audit Committee has engaged an independent law firm to conduct a fact-finding investigation to determine the validity of these claims. The investigation is currently in progress, with no conclusions reached as of September 16, 2026. The financial and operational exposure remains unquantified at this stage against the company's TTM revenue base of Rs 427 Cr.
- Intimation submitted under Regulation 30 on September 16, 2026 regarding former consultant allegations.
- Allegations point to potential operational anomalies with potential legal or compliance implications.
- Audit Committee has engaged an independent law firm for a fact-finding review, with no conclusions reached to date.
- Company currently operates with a market cap of Rs 610 Cr and TTM revenue of Rs 427 Cr.
OnMobile Global Limited's Nomination and Compensation Committee approved the grant of 140,000 stock options to eligible employees on September 03, 2026. The options are granted under the Employee Stock Option Plan III, 2008, each convertible into one equity share of face value Rs 10. The exercise price is set at Fair Market Value as of the circular resolution date, with a minimum vesting period of 1 year and an exercise window of up to 5 years from vesting.
- Approved grant of 140,000 stock options to eligible employees
- Each option converts into one equity share with a face value of Rs 10
- Priced at Fair Market Value as of September 03, 2026
- Minimum vesting period of 1 year, exercisable within 5 years from vesting date
OnMobile Global Limited has filed an intimation providing the web link to the transcript of its Q1 FY 2026-27 earnings conference call, which took place on August 12, 2026. This is a procedural disclosure under SEBI listing regulations to ensure public access to management discussion. No new financial results or transactional details were introduced in this specific filing.
- Published transcript of Q1 FY 2026-27 investor conference call.
- The investor conference call was conducted on August 12, 2026.
- Document submitted to BSE and NSE on August 19, 2026.
OnMobile Global Limited's Nomination and Compensation Committee approved the grant of 390,000 stock options to eligible employees under ESOP Plan 1, 2012 on August 18, 2026. Each option is convertible into one equity share of face value Rs 10, priced at fair market value as of the grant date. The options carry a minimum vesting period of 1 year and an exercise period of up to 5 years from vesting. The potential dilution from this grant is minor relative to the company's total share capital.
- Nomination & Compensation Committee approved 390,000 stock options under ESOP Plan 1, 2012.
- Options are exercisable into 390,000 equity shares of face value Rs 10 each.
- Pricing set at Fair Market Value as of the circular resolution date (August 18, 2026).
- Minimum vesting period of 1 year, with exercise window of 5 years post-vesting.
OnMobile reported Q1 FY27 revenue of ₹124.1 Cr, representing a 3.8% decline compared to the previous quarter. The strategic gaming segment showed resilience, growing 2.4% QoQ to ₹39.4 Cr, now contributing approximately 32% of total revenue. EBITDA was thin at ₹1.5 Cr, primarily due to launch expenses for the new ONMO+ Smart Console on Flipkart. The company maintains a strong liquidity position with a closing cash balance of ₹135.5 Cr, which is roughly 17.5% of its current market capitalization.
- Q1 FY27 total revenue stood at ₹124.1 Cr, a sequential decline of 3.8%.
- Gaming revenue increased to ₹39.4 Cr, up 2.4% QoQ, continuing its shift in revenue mix.
- EBITDA reported at ₹1.5 Cr, impacted by marketing and launch costs for the ONMO+ console.
- Closing cash balance remained healthy at ₹135.5 Cr as of June 30, 2026.
- ONMO+ Smart Console launched on Flipkart on June 26, 2026, marking a shift toward direct-to-consumer and e-commerce channels.
OnMobile reported Q1 FY27 revenue of ₹124.1 Cr, a 3.8% decline QoQ, while Gaming revenue grew 2.4% to ₹39.4 Cr. The company posted a net loss of ₹28.9 Cr, heavily impacted by a ₹14.1 Cr severance cost for international restructuring. A major strategic pivot is underway with the launch of the 'ONMO+ Smart Console' on Flipkart (June 26, 2026), aiming to expand beyond mobile into the console/PC gaming market. Cash reserves decreased to ₹135.5 Cr due to ONMO+ investments and debt repayments.
- Gaming revenue grew 2.4% QoQ to ₹39.4 Cr, now representing 32% of total revenue mix.
- Recorded a ₹14.1 Cr exceptional item for severance costs related to international employee exits.
- ONMO+ Smart Console launched on Flipkart on June 26, 2026, reaching 226 cities in India.
- Monthly Recurring Revenue (MRR) for gaming reached $1.6M in Q1 FY27, targeting $3M by FY28.
- EBITDA fell to ₹1.5 Cr (1.2% margin) from ₹6.5 Cr QoQ, primarily due to ONMO+ launch expenses.
OnMobile Global reported a standalone net loss of Rs 7.24 Cr for the quarter ended June 30, 2026, a sharp reversal from a profit of Rs 21.89 Cr in the same period last year. Revenue from operations declined 14.8% YoY to Rs 39.84 Cr. The bottom line was significantly impacted by a one-time exceptional charge of Rs 9.61 Cr related to headcount restructuring and optimization. While the company reduced marketing and employee costs, the decline in top-line revenue remains a concern for short-term profitability.
- Standalone Revenue from Operations fell to Rs 39.84 Cr from Rs 46.77 Cr in the year-ago quarter.
- Reported a Net Loss of Rs 7.24 Cr compared to a Net Profit of Rs 21.89 Cr in June 2025.
- Exceptional item of Rs 9.61 Cr booked specifically for headcount restructuring and optimization costs.
- Marketing expenses were curtailed by 26.6% YoY, dropping to Rs 6.88 Cr from Rs 9.37 Cr.
- Employee benefit expenses decreased to Rs 17.27 Cr from Rs 18.55 Cr, reflecting early impact of restructuring.
OnMobile Global Limited concluded its 26th Annual General Meeting on August 11, 2026, to transact 11 key resolutions. Shareholders voted on the adoption of FY26 financial statements, which showed a net loss of Rs 12.28 crore against a revenue of Rs 427.26 crore. Key agenda items included the approval of a bonus for CEO François-Charles Sirois from the Spanish subsidiary and material related party transactions with ONMO INC, the company's core gaming growth vehicle. The final voting results are scheduled for disclosure by August 13, 2026.
- 26th AGM held on August 11, 2026, via Video Conferencing, concluding in 53 minutes.
- Shareholders voted on 11 resolutions, including the adoption of FY26 audited financial statements showing a Rs 12.28 crore loss.
- Approval sought for CEO François-Charles Sirois's bonus and revised remuneration from the subsidiary OnMobile Global Spain S.L.
- Material related party transactions (RPTs) proposed between the company and its subsidiary ONMO INC.
- Remote e-voting was conducted from August 07 to August 10, 2026, for members as of the August 04 cut-off date.
OnMobile Global Limited has scheduled its Q1 FY27 financial results announcement for August 11, 2026, followed by an investor call on August 12. This follows a challenging FY26 where the company reported a TTM net loss of Rs 12 Cr and a significant operating loss of Rs 42 Cr in the March 2026 quarter. Investors will be looking for progress on the company's strategy to scale its gaming segment to over 50% of the total revenue mix. The management team, including the CEO and CFO, will discuss performance and the transition from legacy Ring Back Tone (RBT) services.
- Q1 FY27 financial results to be announced on August 11, 2026
- Earnings conference call scheduled for August 12, 2026, at 04:00 PM IST
- Company reported TTM revenue of Rs 427 Cr against a market capitalization of Rs 842 Cr
- Gaming subscriber base reached 13.7 million as of Q2 FY26, a 14% increase QoQ
- Targeting a Monthly Recurring Revenue (MRR) increase in gaming from $1.3M to $2M
OnMobile Global Limited has disclosed the allotment of 33,335 equity shares to Palani Thandiappan Venkatesan, a connected person, following the exercise of Employee Stock Options (ESOPs). The allotment occurred on July 21, 2026, and was formally intimated to the company on July 23, 2026. This is a routine administrative filing with negligible dilution to existing shareholders (approximately 0.025% of total equity). The company remains focused on its strategic shift toward gaming, which currently contributes 45% of revenue.
- Allotment of 33,335 equity shares pursuant to ESOP exercise
- Allotment date recorded as July 21, 2026
- Connected person Palani Thandiappan Venkatesan received the shares
- Company maintains a total monthly subscriber base of 65.93 million
- Gaming segment revenue contribution target remains over 50%
OnMobile Global Limited has approved the allotment of 33,335 equity shares following the exercise of employee stock options (ESOPs). The shares were issued at an exercise price of ₹27.43 per share, significantly lower than the current market price of ₹61.0. The company realized approximately ₹9.14 lakh from this transaction. This is a routine administrative event with negligible impact on the company's total equity base or financial position.
- Allotment of 33,335 equity shares of face value ₹10 each approved on July 21, 2026
- Exercise price for the options was fixed at ₹27.43 per share
- Total capital realized from the exercise amounts to ₹914,379.05
- Standalone diluted EPS for the quarter ended March 31, 2026, stands at ₹(3.76)
OnMobile Global Limited has initiated the formal process for its 26th Annual General Meeting (AGM) by dispatching notices and the FY 2025-26 Annual Report. The AGM is scheduled for August 11, 2026, at 4:00 PM IST via video conferencing. This administrative step follows a challenging financial year where the company reported a TTM revenue of Rs 427 Cr and a net loss of Rs 12 Cr. The filing specifically addresses shareholders without registered email addresses to ensure regulatory compliance under SEBI Listing Regulations.
- 26th Annual General Meeting scheduled for August 11, 2026, at 4:00 PM IST
- Annual Report for Financial Year 2025-26 dispatched to shareholders on July 14, 2026
- Company reported a significant net loss of Rs 37.0 Cr in the March 2026 quarter
- Gaming subscriber base reached 13.7 million in Q2 FY26, representing a 14% QoQ increase
OnMobile Global Limited has scheduled its 26th Annual General Meeting (AGM) for August 11, 2026, at 4:00 p.m. IST via video conferencing. The company will close its register of members and share transfer books from August 05 to August 11, 2026. Shareholders as of the cut-off date of August 04, 2026, will be eligible to vote on resolutions. This is a standard regulatory filing for an annual meeting and does not include any financial results or dividend declarations in this specific notice.
- 26th Annual General Meeting scheduled for August 11, 2026, at 4:00 p.m. IST
- Book closure period set from August 05, 2026, to August 11, 2026 (7 days inclusive)
- Cut-off date for electronic voting eligibility is August 04, 2026
- Company reported TTM revenue of Rs 427 Cr and a TTM PAT of Rs -12 Cr
OnMobile Global has submitted its Business Responsibility and Sustainability Report (BRSR) for FY 2025-26 on a voluntary basis. The report reveals that 84% of the company's standalone turnover is generated from exports, reflecting its heavy international footprint across 10 office locations and 32 overseas subsidiaries. While Converged Value-Added Services remain the largest revenue driver at 56%, the strategic Gaming segment now accounts for 16%. A significant point of concern is the high permanent employee turnover rate, which reached 42% in FY 2025-26.
- Exports account for 84% of the total standalone turnover for FY 2025-26.
- Converged Value-Added Services & others contribute 56% of total revenue from operations.
- Gaming segment revenue share stands at 16%, while legacy Ring Back Tones have declined to 9%.
- Permanent employee turnover rate was reported at 42% for the fiscal year.
- The company operates through 32 overseas subsidiaries and 10 international office locations.
Financial Performance
Revenue Growth by Segment
Mobile Gaming revenue grew 12% QoQ to INR 35.5 Cr in Q2 FY26, while legacy segments (RBT and Video) saw a decline, dropping from 85% of total revenue in FY24 to 55% in Q3 FY25. Overall gross revenue for Q2 FY26 was INR 131 Cr, a 2.7% increase QoQ but a 0.7% decrease YoY.
Geographic Revenue Split
The company operates in 69 countries across emerging and developed markets, though specific percentage splits per region are not disclosed; revenue is recognized through sharing arrangements with 122 telecom operators globally.
Profitability Margins
Operating margins have been volatile, falling to -0.27% in March 2025 from 4.51% in March 2024 due to high fixed costs. However, Q2 FY26 showed recovery with a gross profit margin of 55.2% and an operating profit of INR 0.2 Cr compared to a loss of INR 1.7 Cr in Q1 FY26.
EBITDA Margin
EBITDA margin improved significantly to 6.7% in Q2 FY26 (INR 8.6 Cr) from 1.4% in Q2 FY25 (INR 1.8 Cr), representing a 377.8% YoY increase driven by cost discipline and a healthier revenue mix.
Capital Expenditure
The company has no large debt-funded capital expenditure plans over the medium term; however, it invested significantly in software and licenses, which cost INR 81.45 Cr in FY25, a 492% increase from INR 13.75 Cr in FY24.
Credit Rating & Borrowing
CRISIL maintains a 'Negative' outlook due to modest operating margins. The financial risk profile is supported by low reliance on external debt, with a Total Outside Liabilities to Adjusted Networth (TOL/ANW) ratio below 0.55 times.
Operational Drivers
Raw Materials
The primary 'raw' costs are Content Fees and Royalties (39.05% of revenue), Software Licenses (14.08% of revenue), and Employee Benefits (20.47% of revenue).
Import Sources
Not specifically disclosed, but software and content are sourced globally to support operations in 69 countries.
Key Suppliers
Not disclosed in available documents; however, the company partners with 122 telecom operators for distribution.
Capacity Expansion
Current gaming subscriber base reached 13.7 million in Q2 FY26, a 14% increase QoQ. The company is expanding its platform to reach 4 billion+ mobile consumers through 100+ Telco partnerships.
Raw Material Costs
Content fees and royalties decreased 4% YoY to INR 225.8 Cr in FY25. Software license costs surged 492% to INR 81.45 Cr, significantly impacting the business risk profile.
Manufacturing Efficiency
Efficiency is measured by capacity utilization and cost discipline; EBITDA rose in Q2 FY26 due to improved operating efficiency and a better revenue mix.
Logistics & Distribution
Distribution is entirely digital via telecom operator networks; marketing expenses (INR 23.2 Cr in Q2 FY26) act as the primary driver for customer acquisition.
Strategic Growth
Expected Growth Rate
14%
Growth Strategy
The company aims to achieve growth by increasing the gaming segment's revenue contribution to over 50% of the total mix. This involves scaling the gaming subscriber base (currently 13.7 million), leveraging 100+ established Telco partnerships, and deploying unique IPs and patents to disrupt the mobile gaming industry.
Products & Services
Mobile Gaming (Challenges, ONMO), Ring Back Tones (RBT), Video Streaming, Tones, and Contests.
Brand Portfolio
OnMobile, ONMO (mobile gaming platform).
New Products/Services
Mobile gaming platform expansion is expected to be the primary growth driver next fiscal, targeting a Monthly Recurring Revenue (MRR) increase from $1.3M to $2M.
Market Expansion
Targeting 4 billion+ mobile consumers not prioritized by top gaming players through existing global telco deployments.
Market Share & Ranking
Leader in mobile gaming and entertainment with a presence in 69 countries and 65.93 million total monthly subscribers.
Strategic Alliances
Maintains partnerships with 122 telecom operators globally; specific JV partner names were not disclosed.
External Factors
Industry Trends
The mobile gaming industry is growing but highly fragmented and technology-driven. OnMobile is positioning itself to capture the 'unprioritized' 4 billion telco consumers by shifting away from declining legacy RBT services.
Competitive Landscape
Intense competition from numerous players across mobile platforms constrains bargaining power and necessitates high marketing spend.
Competitive Moat
Moat is based on 20+ years of relationships with telecom operators and unique gaming IPs. Sustainability depends on avoiding technology obsolescence through continuous investment.
Macro Economic Sensitivity
High fixed costs (employee and royalty) expose the company to economic downturns; a revenue decline directly impacts profitability due to the inability to scale costs down quickly.
Consumer Behavior
Shift in consumer preference from traditional Ring Back Tones to interactive mobile gaming and video content.
Geopolitical Risks
Operations in 69 countries, including regions like Mali, Venezuela, and Bangladesh, expose the company to local regulatory changes and geopolitical instability.
Regulatory & Governance
Industry Regulations
Subject to various global telecom and data regulations; adverse regulatory changes in any of the 69 operating countries could impact the business risk profile.
Environmental Compliance
Not disclosed as a material factor for this digital entertainment company.
Taxation Policy Impact
Provision for taxation was INR 5.85 Cr in FY25, a 48% decrease from the previous year due to lower profitability.
Legal Contingencies
Exceptional items include headcount restructuring and optimization costs totaling INR 12.25 Cr for FY25.
Risk Analysis
Key Uncertainties
Delay in scaling the new gaming segment to offset the 3% CAGR decline in legacy business poses a significant risk to the business profile.
Geographic Concentration Risk
Revenue is geographically diversified across 69 countries, reducing dependency on any single nation's economy.
Third Party Dependencies
Highly dependent on telecom operators for billing and distribution; any change in revenue-sharing terms would directly hit the bottom line.
Technology Obsolescence Risk
High risk; requires constant investment in marketing and technology to remain relevant in the fast-evolving gaming sector.
Credit & Counterparty Risk
Liquidity is adequate with a cash balance of INR 129.5 Cr and low bank limit utilization (31.47% to 64% depending on the period).